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Features

Real-time User Interface

Octane Render provides a true WYSIWYG (What You See Is What You Get) rendering environment that allows the user to focus on creating stunning images without bouncing back and forth between a modeling view and then waiting for a render to complete.

The viewport on the screen IS the final render. Any changes to the scene are instantly updated on the screen allowing the user to tweak any setting and know immediately how the result looks.

Full Spectral/Unbiased Quality

Octane Render is a fully physically based, unbiased render engine. It cuts no corners and all computations are done at the same accuracy as traditional CPU unbiased render engines.

Octane Render simulates light not as RGB colors but as an electromagnetic wave. Since it is based on the physics of light, it captures all light interactions in the scene just as in reality. It does it in minutes instead of hours as with traditional CPU based unbiased render engines.

Alternatively, users who want an even faster rendering experience can use Direct Lighting / Ambient Occlusion modes in Octane Render to produce traditional ray traced renders in seconds.

True GPU Based, Not Accelerated, Not Hybrid

Octane Render uses the untapped muscle of the modern GPU compared to traditional, CPU based engines.

With current GPU technology, Octane Render can produce final images 10 to 50 times faster than CPU unbiased render engines, or even more with multiple GPUs (depending on the GPU(s) used)

Octane Render is a true GPU based engine, not a hybrid CPU/GPU, nor a CPU based engine that was modified with GPU acceleration. Since a CPU adds a negligible speedup (1/10th to 1/50th) to the total rendering speed, having your CPU free for other tasks while rendering with Octane Render allows you to use your system for other tasks while rendering.

Octane Render was developed from the ground up to run on a GPU, making it much faster than traditional engines that have been updated with GPU acceleration.

First to Market, at a Realistic Price

Refractive Software was the first company to release a GPU based spectral / physically based render engine to the public, setting a new trend in the market and pioneering many new concepts in interactive physically based rendering.

We decided to adopt a pricing scheme that would enable everyone to switch to GPU based rendering and as a result Octane Render is one of the most affordable and popular interactive render engines on the market while keeping the lead in development.

Real-time, Accurate Materials

Fine-tuning materials in Octane render allows the user to focus on results without guessing on what the final appearance will be.

Adjust the bump depth and know that it's the right level without having to wait for a render to be sure.

Scale image textures, adjust the index or refraction, tweak the specularity: It's all updated in real-time which allows the user to quickly set-up their materials with confidence.

Since Octane Render utilizes physically correct reflection models (BRDFs), you know that the results are accurate and realistic.

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Built-in Animation, The Easy Way

Octane Render has built-in turntable and daylight simulation animation with true physically correct motion blur.

Product designers or architects can render turntable animations or full daylight cycle animations at the click of a button straight from the Octane Render user interface.

No complicated animation keying, exporting, intermediate files, batch scripting, or other complex and time consuming processes are needed. Just configure your required duration, frame rate, options and hit the render button. Your scene stays in your GPU memory so no re-computation is required to render the next frame after the current one.

Alternatively, Full animations can be exported and rendered with Octane Render with plug-in scripts available for various 3D modeling/animation packages as explained in the next chapter..

Or Integrate, The Flexible Way

Octane Render (Commercial Version) includes free plugins for:

Autodesk 3D Studio Max

Autodesk Maya

Autodesk Softimage XSI

Blender

Maxon Cinema 4D

Sketchup

Modo


Octane Render Plugins allow for complete integration for single frame or automatic animation rendering.

Further more, the workflow for the plugins allows you to edit your materials and lighting in Octane Render in real-time, instead of having to use the traditional and tedious workflow of editing materials in your host application plugin, and then export and await the results.

Once your scene is configured in Octane Render's User Interface, you can re-render a new frame or animation using the plugin, keeping your Octane Render settings intact.

Compatibility and Integration without plugins

Octane Render is not tied to just a few modeling packages but instead utilizes common scene formats.

This allows users from just about every modeling package to use Octane Render, even when no plugin is available, using the Wavefront OBJ file format and Collada**.

Octane Render is also available for the big three operating systems as well (MS Windows© XP/Vista/7, GNU/Linux© and Apple Mac OS X© 10.5 and 10.6) so that users don't need to worry about multi-boot environments just to enjoy the power of GPU based rendering.

One Octane Render license can also be shared between multiple Operating Systems running on the same machine.

Flexible Node Graph.

Since everything in Octane Render is represented by Nodes, complex scene and material settings are possible allowing advanced control of your scene.

The Nodes can also be bundled as "macros" which allows them to be shared between users or reused in other scenes.  Octane Render also allows users to access the OctaneLive material database which allows them to quickly add community submitted materials to their scenes quickly, without having to leave the Octane Render user interface.

However, Octane Render does not require the user to use the nodes, and allows for interacting with every aspect of the scene and materials simply by picking materials off the rendered image and fine tuning parameters in the node inspector window.

Lights

Just as in photography, the lighting of the scene is crucial. Whether it's using an HDRI file, mesh emitters or a sun/sky system, lighting in Octane Render allows for complete control.

Adjust the position of the sun to perfectly place the shadows in a room, not by guessing, but by fine tuning the lighting in real-time with direct visual feedback. Control the daylight system with calendar and global position parameters also.

Turn any object into a mesh light by enabling the emission property of the material.  It's color can be controlled by a blackbody spectra or a texture.

Rotate an HDRI file to position it to compliment your scene in seconds. Adjust the powers of lights and see the results immediately.

Real-time Tone Mapping

Tone mapping in Octane Render is also performed in real-time using the power of the GPU.

This allows for smooth tuning of the tone mapping settings of the final render. Adjust vignetting in real-time along with f-stop and other realistic camera controls.

The inclusion of over 50 camera response curves allows the user to quickly tone map the image with measured camera data and enjoy even more photo-realism in their renders.

 

Specifications

The following are features of Octane Render version 1.0.  Items marked with "**" will be implemented in 1.x updates (free to version 1.0 license holders.)

ENGINE

Physically based / Spectral Light Transport

Unbiased and Direct Lighting / Ambient Occlusion

Custom Sampling Algorithm (Custom MLT-like implementation) **

Geometry Instances **

Motion Blur

Pause / Resume render

Output of render passes, Z-depth map and normal maps **

Alpha channel rendering with real-time UI compositing over images **

Multiple GPU Support

Built-in Firefly removal tool reduces render time needed for final quality renders

SPECTRA

RGB colours

Gaussian spectra

Static spectra / drawn in UI **

Blackbody spectra

Supports multiple colour spaces

TEXTURES

Image textures include support for loading over 40 different formats

HDR, Canon RAW, and OpenEXR HDRI image textures

Output of real-time GPU tonemapped images

Output of raw HDR images (exr, hdr, canon RAW) **

LIGHTS

Spectrum or HDRI environment lighting

Spectral Sun / Sky daylight with real-time location / date control system

Meshes can be a light source with emission material settings including texture and blackbody spectra

MATERIALS

Physically based material models

Bump and normal mapping

Opacity / Alpha mapping

Mappable Thin Film Coatings

Complex IOR **

Null material and mix/stacking of materials and layers

Absorption and transmittance **

Chromatic dispersion **

Access to OctaneLive Material Database to quickly add community submitted materials to current scene

CAMERAS

Thin lens perspective with true DOF

Realtime 3D Anaglyphic Stereo Rendering

Orthographic**

Realistic**

Real-time control of DOF

Shift lens**

Z clipping**

Interactive focal-length adjustment in user interface

TONEMAPPING

Full GPU based real-time tonemapping pipeline

Realistic camera controls, F-stop, shutterspeed

Measured camera response curves

USER INTERFACE (UI)

Complete real-time interactive editing and monitoring of scene and rendering

Complete flexible nodegraph based user interface

Build complex procedural objects and materials by connecting nodes

Sharing of node macros with programmable functionality between registered users

Scriptable console version

Integration in render-queue systems for animation/batch rendering**

FILE FORMATS

Import of Wavefront OBJ format with parameters and material import

Import supplied vertex normals or calculate them via supplied smooth groups

Import of Collada .dae format **

Full support for RenderMan RIB format for animation environments **

PLATFORMS

Windows 32 and 64 bit

Linux 64 bit

Mac OS X 10.5 & 10.6

 

** = Octane Render 1.x feature (available for free to V 1.0 license holders)


"Octane gives a whole new experience in rendering. Not only the incredible speed, but especially the possibility of tweaking your scene completely interactive makes this program different from anything i have used yet and thus opens a new way of artistic freedom." User Isigrim