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Nvidia Fermi Octane Competition (CLOSED) 
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OctaneRender Team
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Post Re: Nvidia Fermi Octane Competition
Hi,

The GPU-X is a self-powered expansion box that allows you to add 2x additional PCI-E slots externally to your existing PC,
without any hardware modifications. It requires a PCI-E slot in your PC to connect it to.

Radiance

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Tue Mar 09, 2010 11:37 pm
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Post Re: Nvidia Fermi Octane Competition
right. which sounds pretty usefull.
but the picture labeled as the gpu-x is not a gpu-x.

I just wanted to let you know. I'm sorry if I wasn't as clear as I could be in my other post.


Tue Mar 09, 2010 11:47 pm
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Post Re: Nvidia Fermi Octane Competition
Djmorrsee wrote:
right. which sounds pretty usefull.
but the picture labeled as the gpu-x is not a gpu-x.

I just wanted to let you know. I'm sorry if I wasn't as clear as I could be in my other post.


Hi, it's a GPU-X alright.
I can't give any more comments now, you will hear more about it in the near future.

Radiance

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Wed Mar 10, 2010 12:04 am
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Post Re: Nvidia Fermi Octane Competition
sorry, we have to put in this post just finished work and data.


Wed Mar 10, 2010 12:49 am
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Post Re: Nvidia Fermi Octane Competition
uuuu :) Im in

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Thu Mar 11, 2010 12:21 pm
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Post Re: Nvidia Fermi Octane Competition
I have less time currently, but I will try to do something !

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Thu Mar 11, 2010 12:33 pm
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Post Re: Nvidia Fermi Octane Competition
Lip Service

Thought I would just go ahead and break the ice here... My first try with the new beta. The idea was to start with some simple geometry without too many different materials. I re-rendered, as I changed the metal part to look more metallic - that gold color wasn't cutting it. For those that want to take a peak at my original mental ray version, it can be seen here:http://phr0sty.deviantart.com/art/Lip-Service-132660315.

Render time: 27min 8sec
Resolution: 1280x640
Tris: 732,627
8000 s/p


Attachments:
File comment: Pucker up, Baby!
Lip_Service_II.png
Lip_Service_II.png [ 921.45 KiB | Viewed 239 times ]
File comment: In Octane
Screenshot01.png
Screenshot01.png [ 662.08 KiB | Viewed 278 times ]

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Last edited by Phr0stByte on Sat Mar 13, 2010 3:49 am, edited 3 times in total.

Fri Mar 12, 2010 3:37 am
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Post Re: Nvidia Fermi Octane Competition
Darn i need time for something like this ... no fair...

@Phr0stByte
I like that, if you could break up the "perfection", the realism would benfit, currently it's a very saturated, perfect metal.
Have look at this http://images.celebrateexpress.com/mgen ... /49961.jpg
See how the microfacets break up highlights and reflection ? Maybe you can add some nice maps :)
Currently there is no support for anisotropic metal, but thats okay.
Metal also tends to have less colors if polished (since they got most colors from the surrounding environment

but 730k polys ... thats a hell lot polys for a cylindrical shaped object, adjacent faces could have less divisions i guess ..
Looking forward to see more ;)

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Fri Mar 12, 2010 3:53 am
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Post Re: Nvidia Fermi Octane Competition
Ok Phr0stByte opened the road, we are on the way now.

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Fri Mar 12, 2010 5:35 am
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Post Re: Nvidia Fermi Octane Competition
@ MDkai - Yeah, I did not bother to clean up the geometry after smoothing. I found that you need to smooth it to much in order not to see faceting in Octane. I would really like to see some geometry smoothing in future versions.

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Fri Mar 12, 2010 10:51 am
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