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This interactive gallery requires the Flash Player plugin and a web browser with JavaScript enabled. |
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Jobs at Refractive Software
Graphics Software Developer
Do you just love coding raytracers ?
Maybe you can turn your hobby into your job at refractive software.
We are a young startup company with tremendous success, and we are looking to expand our development team.
If you think you have what it takes, contact us and send us your resume and contact details.
Description
- A minimum of 3 years experience with programming in C/C++, using MS Visual Studio and/or XCode IDEs.
- An educational degree in Computer Graphics and related mathematics is a plus.
- Experience programming with 3D toolkits such as OpenGL, DirectX and CUDA / OpenCL.
- Experience with 3D mathematics, vectors, matrices, 2D and 3D acceleration structures, etc...
- Experience developing for multiple platforms, including MS Windows, Apple Mac and Linux.
- Knowledge of software development tools, source code versioning systems, performance analysis tools, etc...
- Experience developing 3D Render engines and use of the concepts involved is a plus. (material systems, lighting systems, etc...
- Experience with monte carlo mathematics, importance sampling, photon tracing, spectral colour arithmetic, optics/physics/radiometry are all plusses.
- Experience using any or multiple 3D Modeling/animation packages like Autodesk 3DS Max, Maya, Blender, Cinema 4D is also a plus.
Location
The position is open for people in our offices in Auckland (New Zealand) and Los Angeles (California/US)
You must be willing to relocate to LA or Auckland for the position if needed.
Personality
We're pretty flexible about the people we let into our team, but and a good amount of stress-resistance is a must.
Interested?
Send us your contact details and resume via e-mail to info@refractivesoftware.com
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"No longer does one have to go through the tedious process of stopping and restarting a render when something needs adjusting. With Octane's real-time rendering, any adjustments can be done "on the fly." It is now an integral part of my production pipeline"
Shawn Caron |
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